The Danger Club Splits Up

In stark contrast to the good natured Halycon & Thunderfoot, today brings a new series from Image called ‘The Danger Club’, in which we see a society without any adult role models but plenty of cocky children. After a mission in space apparently kills off every adult superhero on Earth, the planet comes to be ruled by the dominant sidekicks – teenagers, children, who are quick to establish a ‘Lord of the Flies’-style moral dystopia in the absence of their parents, teachers, and guardians. In the wake of this adultocalypse, some sidekicks have decided to try and keep the World in order. Many others have attempted to claim themselves God.

Created by Landry Walker and Eric Jones – who have formerly worked together on all-ages titles like Supergirl for DC – for Image, The Danger Club is a thoroughly brutal action comic, pitting sidekick against sidekick in a no-holds barred battle for the attention of the planet. The comic is utterly unforgiving in the way the kids fight each other, bringing to mind a bubblegum version of Battle Royale as the first issue moves forwards. But there’s more to it than that, as the series gets into fascinating moral territory almost immediately, and never holds up. The protagonists are the remaining members of a supergroup called ‘The Danger Club’, who now find themselves poised in a battle against one of their group – the elegant, eloquent Apollo – who is trying to establish himself as supreme ruler of the World. To that extent, they race in during a grand speech he’s delivering and engage him.

There’s not much story to the series yet – there’s evidentally a rather large backstory in place which will probably be revealed in bits and pieces as the book continues onwards – but the characters are already starting to stand out. There’s no dignity in the fight, which is conveyed blisteringly by Jones’ pencils. And although many of the characters seem to borrown several elements from other, more famous characters (hilariously, one has an eye missing and smokes a cigar at all times), they all speak with identificable, realistic voices. They sounds like children, and not like extensions of the author. While the comic itself is more or less a giant fight scene with little hints at a greater world being build elsewhere, the density of the fight is what makes the issue worthwhile.

And the climax is brilliant in the way it leaves readers questioning everything. Which side is heroic, and who should we be rooting for? Should we approve of the methods used, or what? The Danger Club shows a lot of promise within its portrayal of a madcap, yet brutal, action sequence. Keep an eye on it.


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